﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace NAVE_Alice_demo.Cena08.Outros
{
    class Seta
    {
        Texture2D t2dimg;
        Vector2 v2dPos_seta;

        public Seta(Texture2D t2dimg)
        {
            this.t2dimg = t2dimg;
        }

        public void Desenhar(SpriteBatch seta)
        {
            v2dPos_seta = new Vector2(Mouse.GetState().X, Mouse.GetState().Y);

            seta.Draw(t2dimg, v2dPos_seta, Color.White);
        }

    }
}
